As agilists, we are told to "stop starting and start finishing more" - but what does that really mean? We are told to "limit your WIP" - but why? We're supposed to avoid un-planned work - but how can a little un-planned work hurt us?

Let's explore flow theory through the lens of Kanban Systems. We will cover the basic value and principles of Kanban and then experience working in a Kanban System using the getKanban Board Game.

The getKanban Board Game is a physical simulation designed to teach the concepts and mechanics of Kanban for software development in a class or workshop setting. It's hands-on, engaging, and fun!